Designing a service is a complicated task, especially for services that address complex challenges, such as mitigating the negative impacts of tourism. Explore innovative ideas for impactful services through co-creation, journey maps, service blueprints, and experience prototypes.
Regenerative tourism is a system of tourism that goes beyond sustainability and mitigation of the negative effects of tourism, towards benefiting ecosystems and local communities. Bringing regenerative tourism into practice requires service innovation and transformation. Businesses offering tourist services need to rethink their models, governments need to redesign policies, and travellers adopt new behaviours and approaches to travel. This course will take participants through designing a regenerative service across various touchpoints: printed materials, mobile apps, face-to-face contact, physical objects, and more. In this weeklong workshop, participants will learn the skills necessary to design an end-to-end service experience, based on real-world traveller insights.
Prerequisites
No prior design knowledge is needed. Participants should be comfortable speaking with strangers as part of the research process.
How you’ll learn
Expect a hands-on week with lots of collaboration, experimentation, and results that are sure to be innovative and surprising. Over the course of the week, participants will work in small teams to design and prototype a service. Working together, teams will carry out research to identify needs and opportunities, co-create with customers and stakeholders, prototype service experiences, and experiment with storytelling to communicate their new service.
A series of guided exercises will introduce participants to user research techniques, research analysis and insight development, co-design, prototyping and evaluation. Participants will be co-creating impactful service concepts with real users and local stakeholders through a participatory “walk-in” experimentation area. They will be tasked with creating service prototypes in order to test out their concepts with real users, refine and expand those concepts. Finally, all participants will present the results of their service design project to the class and take away practical learnings to apply to their work.
What you’ll learn
What to bring
