Exploring emerging technologies, youth-focused design, and regulatory and rights frameworks, the aim is to address these challenges and develop product and service solutions that deliver maximum positive impact

How young people use technology is a topic surrounded by controversy. Emerging tech offers invaluable communication, creative, and educational opportunities, but the way much of it is currently designed and used brings detrimental effects for young people: socially, emotionally, psychologically, and even physically. In this workshop, we will work with emerging tech, youth-centred design and regulatory and rights frameworks, to face these challenges and create product and service interventions that maximise positive impact, while addressing concerns for the safety, privacy and well-being of young people.
Prerequisites
This workshop is designed to be open and accessible to everyone, so no specific experience working with young people or developing products or services is necessary.
How you’ll learn
You will learn through hands-on practice. Each day, you'll take part in facilitated group discussions and exercises to break topics apart and explore, followed by short lectures providing an overview of the industry's best (and worst) practices, frameworks, and resources. Much of the course consists of small-group project work, where we’ll tackle the challenges discussed, in the context of edtech, digital play, parenting, and digital and mental wellbeing. You'll continuously build on your chosen topic through people-centred service mapping, research sense-making and interactive prototype creation.
What you’ll learn
What to bring

