Sebastian Romero

Alumni
2017
Visiting Faculty
Student
2017
Switzerland

Sebastian is an interaction designer and creative technologist working at the intersection of hardware, software, and intelligent systems. His work focuses on shaping how people interact with emerging technologies—designing experiences that move seamlessly between physical and digital environments.

He has led and contributed to initiatives spanning connected devices, developer tools, and large-scale learning platforms, with a focus on making complex systems accessible through clear, hands-on approaches. At Arduino, he worked across product, tooling, and education to support a global community of creators and developers. Earlier, he designed intelligent in-car assistant interactions for BMW, exploring the future of human-machine interfaces.

Sebastian’s current interests center on edge AI, IoT systems, and screenless interfaces. He regularly speaks on these topics and teaches physical computing and interaction design, bringing real-world practice into the classroom.

Expertise : 
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Sebastian Romero

Sebastian Romero

Alumni  
Student 
2017
 & 
Visiting Faculty
Switzerland

Sebastian is an interaction designer and creative technologist working at the intersection of hardware, software, and intelligent systems. His work focuses on shaping how people interact with emerging technologies—designing experiences that move seamlessly between physical and digital environments.

He has led and contributed to initiatives spanning connected devices, developer tools, and large-scale learning platforms, with a focus on making complex systems accessible through clear, hands-on approaches. At Arduino, he worked across product, tooling, and education to support a global community of creators and developers. Earlier, he designed intelligent in-car assistant interactions for BMW, exploring the future of human-machine interfaces.

Sebastian’s current interests center on edge AI, IoT systems, and screenless interfaces. He regularly speaks on these topics and teaches physical computing and interaction design, bringing real-world practice into the classroom.

Switzerland