HONOURS

AI Exploration

During AI Foundations, the focus was on exploring different tools with AI. We worked with Xcode, created native apps for both laptops and smartphones, and experimented with hardware by programming Arduinos and connecting devices via Bluetooth and Wi-Fi.

We decided to create two-player games that can be played on two devices while still keeping a sense of connection between the players. The players need to be in the same room, close to each other.

In “Ball Bridge,” both phone screens are seen as one continuous screen. The ball bounces from one side to the other, imitating an air hockey game. By tilting your phone horizontally, the ball speeds up, while tilting it vertically changes its direction. The goal is to score on the top of the opposite player’s screen.

In “Doodle Derby,” the goal was to make a smartphone work as simply as possible as a game controller — no app or login required. Players scan a QR code to join instantly, then steer a hand-drawn car around a winding circuit on the host screen by holding left or right on their phone. Letting go sends the car straight until it hits a barrier. The first player to complete three laps wins.

The main learning from this week was that learning how to use AI in a meaningful way is becoming inevitable in today’s design process. Claude Code can generate code within minutes, making it possible for almost anyone to create apps and websites. This also brings new challenges and questions. It is up to us to decide what is truly useful, what is actually needed, what is ethical, and how we see our role as designers today.

PROJECT PHOTOS

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