
Graphical User Interfaces (GUIs) are everywhere, from complex desktop applications to smartphone menus and wearable displays. This course explored the history and core principles of GUIs, applying them in real-world tools like Figma and Origami.
Each project centers on the core concept of time and investigating innovative methods for people to perceive and interact with time via the app's features. They learned to create intuitive experiences by understanding motivations, mental models, and interaction design. The course also covered visual communication, information visualisation, and the technical constraints of platforms and operating systems.
By the end, students had developed a solid foundation in GUI design, balancing aesthetics, usability, and functionality.

Julian Francis Kelly is a visual and software designer based in New York City. He's shaped design at places like Meta, The New York Times, Cosmos, and New Computer. His practice blends traditional motion and typographic principles with contemporary interaction design.
Julian holds a BFA from Rhode Island School of Design, loves studying illuminated manuscripts, and enjoys cross-country skiing.


Vicki Tan is a product designer based in San Francisco. She leads design at Pinterest, and has previously worked at Spotify, Headspace, Lyft, and Google. Her work explores the relationship between behavioral science and product design. Vicki can usually be found walking around with her Great Pyrenees Charlie, reading sci-fi, and eating noodles.
